Sentient Sketchbook is a tool which supports the design of map sketches via an intuitive interface, via real-time feedback regarding the map's playability or balance, and via the suggestion of alternative map designs. The tool assists the level designer as it automatically tests maps for playability constraints, calculates and displays navigable paths, evaluates the map on gameplay properties and adds details to the coarse map sketch. Additionally, the tool aims to inspire the designer through the suggestion of map alternatives generated via genetic search.
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Sentient Sketchbook: Computer-Aided Game Level Authoring," in Proceedings of the 8th Conference on the Foundations of Digital Games, 2013, pp. 213-220. PDF BibTex
Georgios N. Yannakakis, Antonios Liapis and Constantine Alexopoulos: "Mixed-Initiative Co-Creativity," in Proceedings of the 9th Conference on the Foundations of Digital Games, 2014. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Towards a Generic Method of Evaluating Game Levels," in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013. PDF BibTex
Antonios Liapis and Georgios N. Yannakakis: "Refining the Paradigm of Sketching in AI-Based Level Design," in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Designer Modeling for Sentient Sketchbook," in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Enhancements to Constrained Novelty Search: Two-Population Novelty Search for Generating Game Content," in Proceedings of the Genetic and Evolutionary Competition Conference, 2013, pp. 343-350. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Generating Map Sketches for Strategy Games," in Proceedings of Applications of Evolutionary Computation, vol. 7835, LNCS. Springer, 2013, pp. 264-273. PDF BibTex
Mike Preuss, Antonios Liapis and Julian Togelius: "Searching for Good and Diverse Game Levels," in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis, Constantine Alexopoulos and Phil Lopes: "Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity," Digital Culture & Education (DCE), 8 (2). 2016. PDF HTML BibTex
Antonios Liapis and Georgios N. Yannakakis: "Boosting Computational Creativity with Human Interaction in Mixed-Initiative Co-Creation Tasks," in Proceedings of the ICCC workshop on Computational Creativity and Games. 2016. PDF BibTex
Antonios Liapis: "Map Sketch Generation as a Service," in Proceedings of the AIIDE workshop on Experimental AI in Games, 2015. PDF BibTex